Half Busted Games
Changelog
[0.0.9] - 2026-03-31
bug fix
Fixed
- un-upgraded equipment invisible (#177)
[0.0.8] - 2026-03-30
Character Customizations
Added
- Graphics for Cryptic armor set (#172)
- Graphics for Twilight armor set (#174)
- Graphics for Padded armor set (#173)
- Graphics for Bone armor set (#171)
- Graphics for weapon upgrades (#175)
- Custom colors for base clothing (#170)
- Added belt/bracer armor slots (#168)
- Plain items for Hat/Shoulders/Belt/Bracers (#169)
Changed
- Hide collision debug mode on release
Fixed
- Radius animation propagates to clients (#167)
- Limit minimum zoom on geography questions (#176)
[0.0.7] - 2026-03-16
Adding the Tank Class
Added
- Geography diagrams for Barricade questions (#160)
- The Barricade School (#161)
- Threat and Threat tables for NPCs (#162)
- Life steal spell for healers (#164)
- Slam spell for tank (#163)
- Healer Armor Upgrades (#159)
- Bean salad, food item (#153)
Changed
- scroll bars now on steam friends list (#157)
- Map shows reasons in text when rejecting fast travel (#152)
- Counter balance strongly favors coinage as commodity (#158)
Fixed
- Healer blunder does damage (#156)
- Animation resets propagate to clients (#148)
- No scene changes when menus are opent (#150)
[0.0.6] - 2026-03-09
Adding the Healer Class
Added
- Added Moonlight as a school (healing, with music questions)
- Generating musical scores as dynamic raster image (#12)
- False life as an in-game concept (#155)
- In-game name tags on player sprites (#147)
- Inventory Drop-All action on items (#149)
Fixed
- Road bug when players do not have weapon (#144)
- Trial failures no longer grant new levels (#145)
- Equipment change animations propagate to client (#149)
- Money counterbalance calculations now far more reliable (#146)
[0.0.5] - 2026-03-02
Adding the Skill Trainer System
Added
- Added skill trainers as interacables in the Core (#140)
- Practice mode in the trainer UI (#142)
- Trial mode in the trainer UI (#142)
- Add question generators and increase lvl cap to 2 for Arcane/Fencing (#139)
- Decorative brass fitting sprites for Core (#136)
Changed
- Adjust NPC response times based on real player data (#141)
- NPCs can now spawn at lvl 2 (#143)
Fixed
- Better compression for tile data on scene transition (#138)
- Display floating damage numbers in multiplayer (#137)
- Correction for status bars not updating until zone change (#134)
- Correcting fencing dash threshold (#133)
- Price and counterbalance now calcualted in f64 instead of f32 (#135)
[0.0.4] - 2026-02-18
Adding the Weapon/Armor Upgrade System
Added
- Added the Storm NPC type
- Added Ectoplasm as an item
- Iteractable NPC upgrade in the Core
- Stats modifiers based on upgrades to equipped weapons
[0.0.3] - 2026-02-09
First Multiplayer Ready Build
Changed
- Refactor: separate server-vs-client code
- Migrate to Bevy 0.18
Added
- Implement
bevy_replicon_renet
- Implement Steam Datagram Relay
[0.0.2] - 2025-12-12
Thrid Demo Version
Fixed
- Inventory and trade should not open at the same time (#104)
- Inventory item action click passthrough (#99)
- create directories for control mapping (#100)
- prevent auto-save at loading screen (#102)
Changed
- clear forage items around crow and exit points (#106)
- reset accuracy every morning (#107)
- Switch "no work today" msg to speach bubble (#108)
- disable forage quests until a weapon is found (#105)
[0.0.1] - 2025-12-12
Second Demo Vesion
Added
- Accept answers by arrow keys (#92)
- People in the Core (#95)
- Death screen, shows penalty (#85)
- Melee players do charge if out of range (#80)
- Control mapping menu (#86)
- New player name entry on creation (#78)
- New bag tiers (#89)
- Throw numbers on hit (#76)
- Accuracy star buffs (#79)
- Redistribute wild money (#83)
Fixed
- improved (not fixed) goose stuckness (#88)
- case sensitive word lookup issue (#88)
- remove temporary spawn point markers (#84)
- Re-add missing shift-key-icon on interrupt ui (#97)
- 1.4x walk speed on diagonals (#91)
Changed
- warning if attempting to forage without a weapon (#93)
- controls displayed on loading screen (#86)
- Trade UI quality of life changes (#96)
- better goose sound effects (#98)
- tool tips on cast bar (#77)
- well-fed display on food tooltips (#82)
[0.0.0] - 2025-11-21
Initial Demo Version
Added
- Starting with 2 classes (Arcane/Fencing), level cap 1
- Starting with 8 Towns
- Single player only so far